Mobile Gaming
It is estimated that around 2.5 billion people (~1/3 of the world’s population) play video games…a market size of over $170 billion in 2020. But, these are no longer the videogames where you needed an expensive game console or a pocket full of quarters…you actually have a fantastic gaming device right in your pocket. Mobile gaming has become the preferred gaming platform for the casual gamer, and it doesn’t look like that is going to change anytime soon. In this episode of Brothers in Tech, the Brothers welcome back John Mims (Professor of the Practice of Communication at High Point University) to discuss (aka, educate Brian) the pros and cons of mobile gaming and subscription services. Did they convince Brian to join the masses and subscribe? You will have to listen to find out…but let’s just say that Sneaky Sasquatch certainly got his attention.
Services Mentioned: Google Play Pass, Apple Arcade
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Alan Jackson is a producer of online content with Jackson Creative and survey researcher with Jackson Insight.
Brian Jackson is an Associate Professor of Kinesiology at Pacific University and Product Director/Consultant at Senaptec, Inc.
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